After your Cub Scout has earned his Bobcat badge, he can start along the Bear trail. This is a big adventure for a boy, one the Boy Scouts of America hopes all boys will complete. The Bobcat trail has only eight tracks; the Bear trail is much longer. The Bear trail has twenty-four achievements, twelve of which a boy must complete to earn the Bear badge. When you have okayed the proper achievements, he may become a Bear Cub Scout. How quickly your boy progresses is up to him - and you. He should do his best to complete each achievement. That's part of the promise he made to become a Bobcat, and it is the Cub Scout motto - Do Your Best. Don't okay an achievement if you both know that he can do a better job. Go on to something else, and then go back and try again. The important thing is to keep him interested by working on the trail with him as often as possible. [Top] [Achievements List] [Electives List]
You must complete twelve achievements to be a Bear Cub Scout. You can pick the ones you want to do from four different grooups. You have a wide choice because ther are twenty-four to pick from.
When you finish an achievement, you will need to have an adult member of your family sign and date your book. You will then take your book to the next den meeting, and your den leader will record it on the Cub Scout Den Advancement Chart and initial your book. When you have done twelve Bear achievements, you become a Bear Cub Scout. You will get your Bear badge from an adult member of your family at the pack meeting. You may count any extra achievement requirements you earn as Arrow Point credits. Have them signed and dated. GOD Achievements
1. Ways We Worship.
"I, ____________________, promise to do my best to do my duty to God and my country..."
[Top] [Achievements List] [Electives List] 2. Emblems of Faith.
[Top] [Achievements List] [Electives List] COUNTRY Achievements
3. What Makes America Special?
[Top] [Achievements List] [Electives List] 4. Tall Tales
[Top] [Achievements List] [Electives List] 5. Sharing Your World With Wildlife
[Top] [Achievements List] [Electives List] 6. Take Care Of Your Planet
[Top] [Achievements List] [Electives List] 7. Law Enforcement Is A Big Job
[Top] [Achievements List] [Electives List]
FAMILY Achievements
8. The Past Is Exciting And Important
[Top] [Achievements List] [Electives List] 9. What's Cooking?
[Top] [Achievements List] [Electives List] 10. Family Fun
[Top] [Achievements List] [Electives List] 11. Be Ready!
[Top] [Achievements List] [Electives List] 12. Family Outdoor Adventure
[Top] [Achievements List] [Electives List]
13. Saving Well, Spending Well
[Top] [Achievements List] [Electives List] SELF Achievements
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Requirement:
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a. Know the rules for bike safety. If your town
requires a bicycle license, be sure to get one.
b. Learn to ride a bike, if you haven't by now. Show that you can follow a winding course for 60 feet doing sharp left and right turns, a U-turn, and an emergency stop. c. Keep your bike in good shape. Identify the parts of a bike that should be checked often. d. Change a tire on a bicycle. e. Protect your bike from theft. Use a bicycle lock. f. Ride a bike for 1 mile without rest. Be sure to obey all traffic rules. g. Plan and take a family bike hike. |
[Top] [Achievements List] [Electives List]
Let's play a game! Everybody likes games, especially outdoor games. Here are some game ideas. You might have played some of them, but you will probably find new ones. Games are fun and they teach you how to think before you act.
Requirement:
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a. Set up the equipment and play any two of these
outdoor games with your family or friends.
b. Play two organized games with your den. c. Select a game your den has never played. Explain the rules. Tell them how it is played, then play it with them. |
[Top] [Achievements List] [Electives List]
Games, stunts and contests with other Cub Scouts help you become physically fit and alert. Den and pack activities are aimed at keeping you healthy.
This achievement will develop your speed, balance, and reactions. The more you practice, the stronger you will become. A strong body is important to you now, and it will be even more important to you as you grow older.
Requirement:
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a. Do physical fitness stretching exercises. Then do
curl-ups, push-ups, the standing long jump, and the softball throw.
b. With a friend, compete in at least six different two-person contests. c. Compete with your den or pack in the crab relay, gorilla relay, 30-yard dash, and kangaroo relay. |
Note to parents: If a licensed physician certifies that the Cub Scout's physical condition for an indeterminable time doesn't permit him to do three of the requirements in this achievement, the Cubmaster and the pack committee may authorize substitution of any three Arrow Point electives.
[Top] [Achievements List] [Electives List]
Information is a big word with a simple meaning. It means facts, and telling someone a fact is communication. We can also get information from newspapers, books, magazines, radio, TV, and computers.
As you complete this achievement, you might be suprised to find out all of the ways we can give and get information.
Requirement:
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a. With an adult in your family, choose a TV show.
Watch it together.
b. Play a game of charades at your den meeting or with your family at home. c. Visit a newspaper office, or TV or radio station and talk to a news reporter. d. Use a computer to get information. Write, spell-check, and print out a report on what you learned. e. Write a letter to a company that makes something you use. Use e-mail or the U.S. Postal Service. f. Talk with one of your parents or another family member about how getting and giving facts fits into his or her job. |
[Top] [Achievements List] [Electives List]
Writing is one of the most important things humankind has learned to do. Writing lets us send messages to faraway places, make a lasting record of things we want to remember, and read what others have done or thought in the past. Being able to write clearly is a useful and satisfying skill. Do this achievement to learn more about it.
Requirement:
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a. Make a list of the things you want to do today.
Check them off when you have done them.
b. Write two letters to relatives or friends. c. Keep a daily record of your activities for 2 weeks. d. Write an invitation to someone. e. Write a story about something you have done with your family. f. Write a thank-you note. g. Write about the activities of your den. |
[Top] [Achievements List] [Electives List]
Your Cub Scout knife is an important tool. You can do many things with its blades. The cutting blade is the one you will use most of the time. With it you can make shavings and chips and carve all kinds of things.
You must be very careful and alert when you whittle or carve. Take good care of your knife. Always remember that a knife is a tool, not a toy. Use it with care so that you don't hurt yourself or ruin what you are carving.
Requirement:
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a. Know the safety rules for handling a knife.
b. Show that you know how to take care of and use a pocketknife. c. Make a carving with a pocketknife. Work with your den leader or other adult when doing this. d. Earn the Whittling Chip card. |
Safety Rules |
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Knives are Not Toys |
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Pocketknife Pledge |
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[Top] [Achievements List] [Electives List]
When you can cut wood to the right length and fasten it together with nails, you're a handyman, but there are more tools than just a hammer and saw. You will need something to hold the wood in place while you work on it. Sometimes you will need to make a curved cut or put a hole through the wood.
Agood way to learn how to use tools is to watch someone using them. When you need to make something with wood, ask your parents or another adult to show you how to use the tools safely.
WARNING: DO NOT USE ELECTRICAL TOOLS UNLESS AN ADULT HELPS YOU.
Requirement:
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a. Show how to use and take care of four of these
tools.
b. Build your own tool box. c. Use at least two tools listed in requirement 'a' to fix something. |
[Top] [Achievements List] [Electives List]
Model kits can be fun to put together. You can be proud of your model when it is finished. Most boys like to build models. Did you know that you might still be building models when you grow up?
Many grown-ups like to build models as a hobby. They build ships out of wood or large model train layouts they call pikes.
Models are also used by companies for serious purposes. Automakers build small models of their new cars before they actually start making them. Companies build airplanes do the same things. People who design and build shopping centers and other buildings often build models to see what the building will look like. Model building can be serious business for grown-ups. As you can see, model building can be more than just going to the hobby shop and buying a kit.
Requirement:
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a. Build a model from a kit.
b. Build a display for one of your models. c. Pretend you are planning to change the furniture layout in one of the rooms in your home. d. Make a model of a mountain, a meadow, a canyon, or river. e. Go see a model of a shopping center or new building that is on display somewhere. f. Make a model of a rocket, boat, car, or plane. |
[Top] [Achievements List] [Electives List]
Sailors, cowboys, and mountain climbers all use good strong rope. Their lives sometimes depend on their ropes and the knots that hold them in place.
Requirement:
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a. Whip the ends of a rope.
b. Tie a square know, bowline, sheet bend, two half hitches, and a slip knot. Tell how each knot is used. c. Learn how to keep a rope from tangling. d. Coil a rope. Throw it, hitting a 2-foot square marker 20 feet away. e. Learn a magic rope trick. f. Make your own rope. |
[Top] [Achievements List] [Electives List]
Sports make for great times. They help us stay healthy and in good shape. They are fun to watch and fun to play.
Requirement:
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a. Learn the rules of and how to play three team
sports.
b. Learn the rules and how to play two sports in which only one person is on each side. c. Take part in one team and one individual sport. d. Watch a sport on TV with a parent or some other member of your family. e. Attend a high school, college, or professional sporting event with your family or your den. |
[Top] [Achievements List] [Electives List]
Leadership means more than just telling others what to do. It means doing the right things. It also mean listening to everyone's ideas before going ahead.
It's hard to be a good leader; but you feel good if you do your job well.
Your community and country need good leaders. In these requirements you will find some ways to be a good leader.
Requirement:
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a. Help a boy join Cub Scouting or help a new Cub
Scout through the Bobcat trail.
b. Serve as a denner or assistant denner. c. Plan and conduct a den activity with the approval of your den leader. d. Tell two people they have done a good job. e. Leadership means choosing a way even when not everyone likes your choice. |
[Top] [Achievements List] [Electives List]
Now you are a Bear Cub Scout. Wait! You can still have lots of fun with your Bear Book. Baloo has electives for you too. Electives are not like achievements. You can pick any requirement that you like from the electives and do it. When you have completed ten elective requirements, you have earned your first Arrow Point --a gold one. After earning a Gold Arrow Point, you may complete ten more requirements to earn a Silver Arrow Point. Under your Bear badge, you may wear as many Silver Arrow Points as you earn.
When working on the achievements to earn your Bear badge, you might have seen some requirements you wanted to try but didn't. Now you can review the Achievements section of your Bear Book and use any requirement you did not count toward your Bear badge. These achievement requirements now follow the sames rules as the elective requirements. Each one is a separate project. You can mix requirements from electives and unused achievements in any way to get the ten you need for each Arrow Point.
You may earn Arrow Points from the Bear Cub Scout Book until you become a Webelos Scout.
Remember these important rules: You may work on these electives all through your Bear year, but you cannot receive Arrow Points until you have earned your Bear badge. Any achievement requirement that you have completed to earn your Bear badge cannot be used again to earn Arrow Points, but there are many more to choose from.
What do you see when you look toward the sky? You might say, "In the daytime, I see the sun and clouds. At night, I see the moon and stars."
That's true, of course. You also are looking at our world's newest frontier.
Here's your chance to learn something about space.
Requirements:
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a. Identify two constellations and the North Star.
b. Make a pinhole planetarium and show three constellations. c. Visit a planetarium. d. Build a model of a rocket or space satellite. e. Read and talk about at least one man-made satellite and one natural one. f. Find a picture of another planet in our solar system. Explain how it is different from Earth. |
[Top] [Achievements List] [Electives List]
Everybody wants to know what the weather is and what it will be tomorrow. Will it rain out my team's baseball game? Do I need a jacket? Those are questions you have probably asked.
In this elective, you will learn how weather forecasts are made, how to measure rainfall and snowfall, and how to figure wind directions.
Requirements:
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a. Learn how to read a thermometer. Put a thermometer
outdoors and read it at the same time every day for 2 weeks. Keep a
record of the weather for each day's temperature and a description of
the weather each day (fair skies, rain, fog, snow, etc.).
b. Build a weather vane, record wind direction every day at the same hour for two weeks. Keep a record of the weather for each day. c. Make a rain gauge. d. Find out what a barometer is and how it works. Tell your den about it. Tell what relative humidity means. e. Learn to identify three different kinds of clouds. Estimate their heights. f. Watch the weather forecast on TV every day for 2 weeks. Describe three different symbols used on weather maps. Keep a record of how many times the weather forecast is correct. |
[Top] [Achievements List] [Electives List]
You probably hear a radio every day without thinking much about it. Radio is just one of the things you have grown up with.
When radio first began, however, evryone thought it was wonderful that music and words could be sent over the world without wires.
You can find out for yourself the excitement of the early days of radio and learn how a radio works by building one for yourself.
Requirements:
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a. Build a crystal or diode radio. Check with your
local craft or hobby shop or the nearest Scout shop that carries a
crystal radio kit. It is all right to use a kit.
b. Make and operate a battery-powered radio following the directions with the kit. |
[Top] [Achievements List] [Electives List]
Wouldn't it be fun to make an electric motor that really works? Well, you can.
You can also make other things, like games and toys, that run on electricity.
As you build them, you will be learning about electrictiy--the power that runs so many things around your house and school and around your community.
Requirements:
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a. Wire a buzzer or doorbell.
b. Make an electric buzzer game. c. Make a simple bar or horseshoe electromagnet. d. Use a simple electric motor. e. Make a crane with an electromagnetic lift. |
[Top] [Achievements List] [Electives List]
Boating and sailing are great sports. Maybe you've already been sailing, but do you know how to rig a sailboat? Make a raft? Repair a dock? Do you know the safety rules for boating?
If you answers were no, find out now. Anchors aweigh!
Requirements:
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a. Help an adult rig and sail a real boat.
b. Help an adult repair a real boat or canoe. c. Know the flag signals for storm warnings. d. Help an adult repair a boat dock. e. Know the rules of boat safety. f. With an adult, demonstrate forward strokes, turns, and backstrokes. Row a boat around a 100-yard course involving two turns. |
[Top] [Achievements List] [Electives List]
Cub Scouts can learn a lot about airplanes and flying. They can fly model airplanes. They can visit airports, talk to pilots, and be passengers in airplanes. There are lots of ways to have fun with airplanes and to learn more about them.
Requirements:
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a. Identify five different kinds of aircraft in
flight, if possible, or from models or photos.
b. Ride in an airplane (commercial or private). c. Explain how a hot air balloon works. d. Build and fly a model airplane. (You can use a kit. Every time you do this differently, it counts as a completed project.) e. Sketch and label an airplane showing the direction of forces acting on it (lift, drag, and load). f. Make a list of some of the things a helicopter can do that other kinds of airplanes can't. Draw or cut out a picture of a helicopter and label the parts. g. Build and display a scale airplane model. You may use a kit or build it from plans. |
[Top] [Achievements List] [Electives List]
Maybe when you were little, your folks got you a toy car to ride. It was lots of fun. Think of how much fun it would be now to build your own! You can build it anyway you like, and stop, go, or steer as you please.
On page 185 of your Bear Cub Scout Book, you'll see plans for you Cubmobile. Try it and have fun.
Cubmobiles are not the only things that go. Have you ever seen a windmill or a waterwheel and wondered what they do? Plans for windwmills and waterwheels that you can make are on pages 186 and 187 of your Bear Cub Scout Book. After you've made them, you might want to invent something of yur own that goes.
Requirements:
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a. Make a scooter or a Cubmobile. Know the safety
rules.
b. Make a windmill. c. Make a waterwheel. d. Make an invention of your own design that goes. |
[Top] [Achievements List] [Electives List]
Here comes the band -- the Cub Scout band!
You can play music even if you have never had a lesson. You can even make up your own instrument. Learn how in this elective.
Strike up the band!
Requirements:
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a. Make and play a homemade musical instrument --
cigar-box banjo, washtub bull fiddle, a drum or rhythm set,
tambourine. etc.
b. Learn to play two familiar tunes on an ocarina, a harmonica, or a tonette. c. Play in a den band using homemade or regular musical instruments. Play at a pack meeting. d. Play two tunes on any recognized band or orchestra instrument. |
[Top] [Achievements List] [Electives List]
Art is not just pictures. An artist's skill is used to make pictures and scultures that tell a story and are pleasant to look at. That is what art is all about. Statues and stained glass windows are made for the same reasons. Study the art around you, and try your hand at making your own.
Requirements:
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a. Do an original art project and show it at a pack
meeting. Every project you do counts as one requirement. Here are some
ideas for art projects:
b. Visit an art museum or picture gallery with your den or family. |
[Top] [Achievements List] [Electives List]
Since time began, we have been using masks in plays, games, and important religious veremonies. We wear masks to pretend we are something besides ourselves. This can be fun.
Requirements:
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a. Make a simple papier-mâchè mask.
b. Make an animal mask. c. Make a clown mask. |
[Top] [Achievements List] [Electives List]
Taking pictures is a lot of fun, but it can be harder than you might think. You need to use a camera to learn the secrets of taking good pictures.
Requirements:
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a. Practice holding a camera still in one position.
Learn to push the shutter button without moving the camera. Do this
without film in the camera until you have learned how. Look through
the viewfinder and see what your picture will look like. Make sure
that everything you want in your picture is in the frame of your
viewfinder.
b. Take five pictures of the same subject in different kinds of light.
c. Put your pictures to use.
d. Make a picture in your house.
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[Top] [Achievements List] [Electives List]
Nature is a fun world to get to know.
When you go on a hike with a group in the woods, watch for animal tracks. Look at the trees and see how many you can name. If you look carefully, you will see the rocks are many shapes, sizes, and colors.
Requirements:
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a. Make shadow prints or blueprints of three kinds of
leaves.
b. Make a display of eight different animal tracks with an eraser print. c. Collect, press, and label ten kinds of leaves. d. Build a water scope, and identify five types of water life. e. Collect eight kinds of plant seeds and label them. f. Collect, mount, and label 10 kinds of rocks or minerals. g. Collect, mount, and label five kinds of shells. h. Build and use a bird caller. |
[Top] [Achievements List] [Electives List]
Requirements:
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a. Learn and show three magic tricks.
b. With your den, put on a magic show for someone else. c. Learn and show four puzzles. d. Learn and show three rope tricks. |
[Top] [Achievements List] [Electives List]
Some of our most useful plants are food plants. Other plants are grown for their beauty. Deciding which plants to use and how to arrange them is called landscaping.
Careful use of flowers, bushes, and trees can make our homes, neighborhoods, and parks nicer places to live and visit.
Requirements:
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a. With an adult, help take care of your lawn or help
take care of the lawn of a public building, school, or church. Seed
bare spots. Get rid of weeds. Pick up litter. Agree ahead of time on
what you will do.
b. Make a sketch of a landscape plan for the area right around your home. Talk it over with a parent or den leader. Show what trees, shrubs and flowers you could plant to make the area look better. c. Take part in a project with your family, den, or pack to make your neighborhood or community more beautiful. These might be having a cleanup party, painting, cleaning and painting trash barrels, and removing ragweed. (Each time you do this differently, it counts as a completed project.) d. Build a greenhouse and grow twenty plants from seed. You can use a package of garden seeds, or use beans, pumpkin seeds, or watermelon seeds. |
[Top] [Achievements List] [Electives List]
Every living thing depends on clean water and rich earth. It is important that we learn as soon as we can how to care for our water and soil.
Requirements:
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a. Dig a hole or find an excavation project and
describe the different layers of soil you see and feel. (Do not enter
an excavation area alone or without permission.)
b. Explore 3 different kinds of earth by conducting a soil experiment. c. Visit a burned-out forest or prairie area, or a slide area, with your den or your family. Talk to a soil and water conservation officer or a forest ranger about how the area will be planted and cared for so that it will grow to be the way it was before the fire or slide. d. What is erosion? Find out the kinds of grasses, trees, or ground cover you need to plant to help limit erosion. e. As a den, visit a lake, stream, river, or ocean (whichever is nearest where you live). Plan and do a den project to help clean up this important source of water. Name four kinds of water pollution. |
[Top] [Achievements List] [Electives List]
You can learn more about farm animals even if you don't live on a farm or a ranch. If you do, it is easier, but if not, you can find pictures of different farm animals in magazines and learn how they are used. You can read a book about farm animals. Then when you go for a ride in the country, you will know what kinds of cattle, horses, pigs, and sheep you see.
Requirements:
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a. Take care of a farm animal. Decide with your family
the things you will do and how long you will do them.
b. Name and describe six kinds of farm animals and tell their common uses. c. Read a book about farm animals and tell your den about it. d. With your family or den, visit a livestock exhibit at a county or state fair. |
[Top] [Achievements List] [Electives List]
It seems as though there is always something that needs fixing around the home. Who takes care of these repairs where you live? Maybe you have already helped with repair work. If not, ask before you try. Talk it over. Make sure you understand what to do before you start. Electrical and plumbing jobs are not games. You have to know what you're doing.
Requirements:
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a. With the help of an adult, fix an electric plug or
an electric appliance.
b. Use glue or epoxy to repair something. c. Remove and clean a drain trap. d. Refinish or repaint something. e. Agree with an adult in your family on some repair job to be done and do it. (Each time you do this differently, it counts as a completed project.) |
[Top] [Achievements List] [Electives List]
Have you ever visited a gym or health club? You can build your own gym in your backyard. If you don't have room, don't give up. Your den can build a gyn set to use in a pack outdoor-fun day. Here are some ideas. You can find more in Boys' Life magazine.
Requirements:
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a. Build and use an outdoor gym with at least three
items from this list.
b. Build three outdoor toss games. c. Plan an outdoor game or gym day with your den (this can be part of a pack activity). Put your plans on paper. d. Hold an open house for your backyard gym. |
[Top] [Achievements List] [Electives List]
Swimming is a lot of fun!
When you learn to swim, you have a skill you can enjoy all your life. Whethere you swim for sport, you can enjoy it winter or summer and share the fun with your friends. (Remember, NEVER SWIM ALONE!)
Requirements:
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a. Jump feet first into water over your head, swim 25
feet on the surface, stop, turn sharply, and swim back.
b. Swim on your back, using the elementary backstroke for 30 feet. c. Rest by floating on your back, using as little motion as possible for at least 1 minute. d. Tell what is meant by the buddy system. Know the basic rules of safe swimming. e. Do a racing dive from edge of pool and swim 60 feet, using a racing stroke. (You might need to make a turn.) |
[Top] [Achievements List] [Electives List]
If you like sports, you aren't alone! Here are some more fun electives that will help you earn Arrow Points while you learn new sports skills. BB gun and air gun shooting is a Cub Scout activity for day camp, resident camp, and/or family camp only.
*Sports Activities are discussed in the Cub Scout Academics and Sports Program Guide and on this web site on the Academics and Sports page.
Requirements:
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a. In archery, know the safety rules and how to shoot
correctly. Put six arrows into a 4-foot target at a distance of 15
yards. Make an arrow holder. (This can be done only at
district/council day or resident or family camp.)
b. In skiing, know the Skier's Safety and Courtesy Code. Demonstrate walking and kick turn, climbing with side step or herringbone, snowplow stop, stem turn, four linked snowplow or stem turns, and straight running in a downhill position, or a cross-country position, and show how to recover from a fall. c. Ice skating, know the safety rules. From a standing start, skate forward 150 feet and come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting. Show a turn from forward to backward. Skate backward 50 feet. d. In track, show how to make a sprint start. Run the 50- yard dash in 10 seconds or less. Show how to do the standing long jump, the running long jump, or high jump. (Be sure to have a soft landing area.) e. In roller skating (with conventional on in-line skates), know the safety rules. From a standing start, skate forward 150 feet; come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting and show a turn from forward to backward. Skate backward 50 feet. Wear the proper protective clothing. |
[Top] [Achievements List] [Electives List]
The idea of selling something goes back a long way. People were trading things even before money was invented. When people traded, they would give something for something else they wanted more. In a sale, both parties should feel that they're better off than they were before the sale. Money is an easier way of keeping track of how much things are worth.
Requirements:
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a. Take part in a council- or pack-sponsored,
money-earning sales program. Keep track of the sales you make
yourself. When the program is over, add up the sales you have made.
b. Help with a garage sale or rummage sale. This can be with your family or neighbor, or it can be a church, school, or pack event. |
[Top] [Achievements List] [Electives List]
Many people like to collect things as a hobby. Some things that are collected are stamps, coins, and emblems. Collections are just for fun, but you can't help butlearn something about other places when you find a stamp, coin, or emblem from somewhere a long way from where you live.
Requirements:
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a. Start a stamp collection. You can get information
about stamp collecting at any U.S. Post Office.
b. Mount and display a collection of emblems, coins, or other things to show at a pack meeting. This can be any kind of collection. Every time you show a different kind of collection, it counts as one requirement. c. Start your own library. Keep your own books and pamphlets in order by subject. List the title, author, and subject of each on an index card and keep the cards in a file box, or use a computer program to store the information. |
[Top] [Achievements List] [Electives List]
When explorers scout a new land, they make maps to show others what they find. Maps mean adventure, excitement, and imaginary trips. They are useful for exploring your town and state.
Requirements:
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a. Look up your state on a U.S. map. What other states
touch its borders?
b. Find your city or town on a map of your state. How far do you live from the state capital? c. In which time zone do you live? How many time zones are there in the United States? d. Make a map showing the way from your home to your school or den meeting place. e. Mark a map showing the way to a place you would like to visit that is at least 50 miles from your home. |
[Top] [Achievements List] [Electives List]
People already lived in America when Columbus got here. They were called Indians because Columbus thought he was near India. They tell many stories about where they came from, but nobody knows for sure. They hunted for their food and also grew plants that people in the rest of the world did not have. They gave us corn, squash, and pumpkins. They lived close to nature. Many tribes still have their own laws and religions.
Requirements:
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a. Native Americans lived all over what is now the
United States. Find the name of the tribe who lived nearest where you
live now. What is this tribe best known for?
b. Learn, make equipment for, and play two Native American games with members of your den. Be able to tell the rules, who won, and what the score was. c. Make a model of an early Native American house. |
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